For completeness of my portfolio I wanted to show the work for Shogun 2 here as well. Like with Empire and Napoleon, for Shogun 2 I had been in charge of all main menus, with my lead Joss Adley focussing more on the in game part. I was able contribute a distinctively Japanese flavor with an art style based on urushi lacquerware.
I am still not proud of the composition and overcomplicated design of some screens but it largely succeeded in setting the right mood for the game and being reasonably comfortable to use. We were working with the ingredients we had, building the tools at the same time as the product.